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Per F2P live-ops, an ECONOMY SINK (vs source) is a design element that does which?
ADrains currency / resources from the player
BGenerates extra currency for the player only
CAdds new music tracks to the soundtrack only
DReduces the size of the patch download by half
Answer & Solution
Correct answer: A. Drains currency / resources from the player
Game-economy design (Castronova, Schell + GDC): sources (rewards, drops) inflate currency; sinks (cosmetic buys, upgrades, durability) absorb. Balance preserves long-term value.
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