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In F2P ad monetisation, REWARDED VIDEO ads differ from interstitials in which respect?
AUser opts in for a tangible in-game reward
BLimited only to 30-second cinematic videos always
CAlways shown automatically without consent
DMandatory between every two gameplay actions
Answer & Solution
Correct answer: A. User opts in for a tangible in-game reward
AdMob / Unity Ads docs + GDC: rewarded video is opt-in. Higher eCPM (effective CPM) than interstitials; player tolerance is higher because they get something.
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