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Per public GDC talks, the FREE-TO-PLAY WHALE / dolphin / minnow segmentation describes which?

AAvatar size and aquarium decoration purchases
BPlayer skill bands (top 1% / next 10% / rest)
CGeographic tiers of pricing power across markets
DA small % of payers contribute most revenue (long tail)
Answer & Solution
Correct answer: D. A small % of payers contribute most revenue (long tail)
Standard F2P data (Swrve / GameAnalytics reports): top ~2% of payers ('whales') contribute ~50% of revenue. Skews live-ops design toward catering to high-payers.
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