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In UI architecture, the MVVM pattern (used by Unreal UMG + Unity UI Toolkit) decouples view from which other layer?
AView Model holding bindable state + commands
BServer-side database queries always required
CPhysics solver state computed per game frame
DAudio mixing layer of the engine and DSP
Answer & Solution
Correct answer: A. View Model holding bindable state + commands
Microsoft MVVM doc + Unreal MVVM plugin docs: View Model exposes properties + commands; View binds to them. Avoids putting game logic in widgets.
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