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Per Schell's *Art of Game Design* (Lens of Indirect Control), the GAME UI should ideally do which?

ASuggest the right action without explicitly telling the player
BDisable controls until the right action is chosen
CForce the player along a single path with a marker
DShow all the developer notes on the screen at all times
Answer & Solution
Correct answer: A. Suggest the right action without explicitly telling the player
Schell Lens of Indirect Control: lights, sound, NPC gaze, doorway framing guide the player toward intended actions while preserving felt agency.
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