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Per Unity UGUI docs (and Godot Control), the CANVAS render mode 'Screen Space − Overlay' positions UI in which way?

AOn a billboard always facing the camera
BOn top of the 3D scene without depth testing
CIn the 3D world with depth + perspective
DOnly on the second monitor in dual-screen setups
Answer & Solution
Correct answer: B. On top of the 3D scene without depth testing
Unity Manual (Canvas Render Modes): Overlay renders last, in screen pixel coords, regardless of camera. World-Space is the diegetic mode.
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