Home › Per Schell + Csíkszentmihályi's FLOW theory appl…
Per Schell + Csíkszentmihályi's FLOW theory applied to games, flow is sustained when challenge and player skill are which?
ABoth fixed at zero forever
BIndependent variables with no link
CRoughly matched and rising together
DMaximally far apart at all times
Answer & Solution
Correct answer: C. Roughly matched and rising together
Schell Ch. 'Lens of Flow' citing Csíkszentmihályi: too easy = boredom; too hard = anxiety; the flow channel keeps challenge ≈ skill.
Related questions
In modern live-service titles, TELEMETRY-DRIVEN balancing collects which kind of data primIn competitive game design, SKILL FLOOR and SKILL CEILING refer to which respectively?Per Roger Caillois's *Man, Play and Games* (1958), the four categories of play are which?In level design, the PACING of a level refers to which?Per Bartle's 1996 PLAYER TAXONOMY (MUDs), the four types are which?In game balancing, DDA (Dynamic Difficulty Adjustment) does which?Per Skinner-derived reward schedule analysis applied to games, the VARIABLE-RATIO schedulePer Schell + Koster, ONBOARDING in a game is the process of doing which?