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In game balancing, DDA (Dynamic Difficulty Adjustment) does which?
AForces the same difficulty for all players in the queue
BAdjusts game difficulty in real time to the player's skill
CChanges graphic quality based on FPS only at runtime
DCycles between three preset difficulties on a fixed timer
Answer & Solution
Correct answer: B. Adjusts game difficulty in real time to the player's skill
Standard term (DDA): measure player performance; adjust parameters (enemy HP, spawn rate, damage) to keep flow. Risks if players notice it.
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