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Per Skinner-derived reward schedule analysis applied to games, the VARIABLE-RATIO schedule is associated with which behaviour?
ARapid extinction once rewards stop appearing
BUniform pacing of player actions per minute
CHighly persistent engagement (e.g. slot-style loot)
DPlayers quitting the game within seconds
Answer & Solution
Correct answer: C. Highly persistent engagement (e.g. slot-style loot)
Behaviour analysis (Ferster + Skinner) applied to games: variable-ratio (unpredictable reward count) produces the most persistent engagement.
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