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In competitive game design, SKILL FLOOR and SKILL CEILING refer to which respectively?

AMinimum proficiency to play and maximum proficiency to master
BMinimum file size and maximum file size of save data
CLowest server tickrate and highest server tickrate caps
DMinimum graphic preset and maximum graphic preset choices
Answer & Solution
Correct answer: A. Minimum proficiency to play and maximum proficiency to master
Standard design parlance: low floor = easy to pick up; high ceiling = years to master. Best competitive games (chess, StarCraft) have both.
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