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Per Godot + Unity docs, the standard handedness of the world coordinate system is most commonly which?
ANo fixed convention
BPolar coordinates only
CAlways left-handed
DRight-handed (Y-up or Z-up)
Answer & Solution
Correct answer: D. Right-handed (Y-up or Z-up)
Godot uses right-handed Y-up (3D); Unity uses left-handed Y-up (a notable exception); Unreal uses left-handed Z-up. Right-handed Y/Z-up dominates in CG.
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