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In 2D game physics libraries, the canonical open-source choice (used by Cocos2D, Godot 2D, etc.) is which?
ABox2D
BBullet
CPhysX
DHavok
Answer & Solution
Correct answer: A. Box2D
Box2D (Erin Catto): de-facto open-source 2D rigid-body physics, used by many engines and frameworks for 2D simulation.
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