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Per Godot docs (Physics), the difference between a RigidBody and a KinematicBody (CharacterBody in Godot 4) is which?

ARigidBody is 2D only and Kinematic is 3D only
BBoth bodies are identical in actual behaviour
CRigidBody renders sprites and Kinematic does not
DRigidBody is forces-driven; Kinematic is script-driven
Answer & Solution
Correct answer: D. RigidBody is forces-driven; Kinematic is script-driven
Godot docs (Physics Introduction): RigidBody respects forces/torque; KinematicBody (CharacterBody2D/3D) is moved directly by script with collision.
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