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Per Godot docs, the per-frame UPDATE callback is `_process(delta)` and the per-physics-tick callback is which?
A_physics_process(delta)
B_input(event) callback
C_ready() one-time setup
D_draw() canvas method
Answer & Solution
Correct answer: A. _physics_process(delta)
Godot docs (Idle vs Physics): _process runs each frame; _physics_process runs at the fixed physics tick (default 60 Hz). Use the latter for forces.
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