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Per Godot docs, the architecture of a Godot game is organised as which structure?
AA relational database of entities
BA tree of Nodes (the scene tree)
CA flat list of GameObjects
DA grid of pixel buffers
Answer & Solution
Correct answer: B. A tree of Nodes (the scene tree)
Godot docs (Scenes and Nodes): everything is a Node organised in a tree. Each scene is a sub-tree that can be instanced anywhere.
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