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Per Audiokinetic Wwise docs, an RTPC (Real-Time Parameter Control) value typically maps to which?

AAn integer enum listing all of the scene names only
BA continuous parameter for volume, pitch, filter
CA boolean flag indicating game-paused state only
DA texture asset GUID identifier reference only
Answer & Solution
Correct answer: B. A continuous parameter for volume, pitch, filter
Wwise RTPC: e.g. `player_health` ∈ [0,1] drives lowpass-filter cutoff so the mix muffles as health drops. FMOD Studio's equivalent is a Parameter.
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