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Per Audiokinetic Wwise docs, the SWITCH CONTAINER differs from the RANDOM container by doing which?

APlays only the audio file with the longest duration
BAlways plays every child object in declaration order
CPlays a child chosen by a named state, not chance
DPlays nothing at all until the tutorial finishes
Answer & Solution
Correct answer: C. Plays a child chosen by a named state, not chance
Switch container indexes by a game-set switch (e.g. `surface=stone/wood/metal`) for footsteps. Random container rolls per play.
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