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Per Wwise docs, a SOUNDBANK is conceptually which?
AA C++ header file containing float constants only
BA binary package of audio assets loaded at runtime
CA texture atlas containing only UI sprite frames
DA pre-rendered cutscene mp4 video file on disk
Answer & Solution
Correct answer: B. A binary package of audio assets loaded at runtime
Wwise SoundBanks group events + sources + structures into binary files for streaming or pre-load. FMOD's equivalent is a Bank (.bank file).
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