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Per Phillips + GDC adaptive-music talks, the MOOD INTENSITY MODEL (Halo, GTA) drives music via which?
AA binary play/pause toggle without any layers
BA continuous intensity raised and lowered by engine
CA random-walk through entirely unrelated music tracks
DThe player's frame rate at the current moment only
Answer & Solution
Correct answer: B. A continuous intensity raised and lowered by engine
Halo's Marty O'Donnell + GTA: a hidden `intensity` float rises with enemies on screen / combat actions; layers + tempo + stinger triggers follow.
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