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Per Karen Collins 'Game Sound' (2008), ADAPTIVE music is best defined as which?

AComposer's MIDI render exported at fixed BPM only
BBackground music played from a fixed loop file
COne-shot sound effects with no other music layer
DMusic that responds to game state in real time
Answer & Solution
Correct answer: D. Music that responds to game state in real time
Collins: adaptive (or 'dynamic') music reacts to gameplay state — tension, location, combat — via runtime mixing or scoring. Linear loops are NOT adaptive.
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