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Per Sam Kabo Ashwell's pattern catalogue, BRANCH-AND-BOTTLENECK structure does which?

ABranches every frame at 60 Hz tick rate
BNever branches under any in-game state condition
CBranches only on the very final scene of the story
DBranches often but funnels to plot waypoints
Answer & Solution
Correct answer: D. Branches often but funnels to plot waypoints
Ashwell: branch out, rejoin at a bottleneck, repeat. Telltale + Mass Effect + Heavy Rain all use this; manages combinatorics + keeps the spine intact.
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