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Per Ken Levine's GDC 'Narrative Lego' talk, his proposal for replayable narrative leans on which?
ACinematic cutscenes fixed entirely at design time
BModular character motivations recombined per run
CVoiceover narration with no player-driven choices
DRandom walk over a flat unstructured dialog list
Answer & Solution
Correct answer: B. Modular character motivations recombined per run
Levine (BioShock Infinite): 'narrative legos' = character behaviour rules that compose dynamically. Aimed at reducing the linear-cinematic content cost.
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