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Per Janet Murray 'Hamlet on the Holodeck' + David Cage GDC, the AGENCY illusion in interactive narrative requires which?

AVisible consequences for choices the player intends
BCutscenes that play regardless of any player input
CAuto-walk pathing with no manual player control
DAudio-only narration playing with no visuals shown
Answer & Solution
Correct answer: A. Visible consequences for choices the player intends
Murray: agency = satisfying + meaningful action in the story world. Without visible consequence the choices feel cosmetic (Cage's Beyond: Two Souls critique).
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