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Per Unity Animator docs (and standard 3D), SKELETAL animation drives a mesh by which mechanism?

AProcedural noise per vertex always
BVoxelisation of the mesh each frame
CCSG boolean of primitive shapes
DBones with vertex skin weights
Answer & Solution
Correct answer: D. Bones with vertex skin weights
Unity Manual / Unreal docs: vertices are weighted to one or more bones; bone transforms posed each frame skin the mesh on the GPU.
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