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Per the BVH (Biovision Hierarchy) file format used widely for mocap, what does the file primarily store?

AAudio samples synchronised to the animation
BA bone hierarchy plus per-frame joint channels
CVertex positions for the skinned mesh
DCompiled shader bytecode for the rig
Answer & Solution
Correct answer: B. A bone hierarchy plus per-frame joint channels
BVH spec: HIERARCHY section defines the skeleton; MOTION section lists frame data (positions for root, rotations for joints). De-facto mocap exchange.
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