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For interpolating 3D rotations smoothly, EULER angle interpolation suffers from which classical problem?
AAlways rotating the long way around
BGimbal lock at certain orientations
CFloating-point overflow at 360°
DDiscrete jumps at zero rotation
Answer & Solution
Correct answer: B. Gimbal lock at certain orientations
Standard CG textbooks: Euler interpolation can lose a degree of freedom (gimbal lock) when axes align. Quaternions avoid this.
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