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Per Unity Animator docs, ANIMATION STATE MACHINES expose transitions between states using which trigger types?

AParameters (bool / int / float / trigger)
BFilesystem watchers on disk for sentinels
CDirect C# method calls only at runtime
DReading the GPU clock only and timers
Answer & Solution
Correct answer: A. Parameters (bool / int / float / trigger)
Unity Animator: state transitions fire on parameter conditions. Triggers auto-reset; bools / ints / floats stay until set again by script.
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