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Per Naughty Dog GDC talks (Last of Us II), MOTION MATCHING differs from blend-trees in which key respect?

ASelects the best clip frame from a large database at runtime
BGenerates animation procedurally from joint splines only
CUses purely physics-driven ragdoll with no clips at all
DLimits the rig to a single playable clip per character
Answer & Solution
Correct answer: A. Selects the best clip frame from a large database at runtime
Bergamin / Naughty Dog GDC: motion matching finds the best matching pose in a clip database every few frames, given goal + history. Replaces hand-built FSMs.
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