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Per LearnOpenGL (graphics pipeline), RASTERIZATION is the stage that does which?
ALoads texture images into VRAM memory
BConverts primitives to fragments / pixels
CDecodes per-vertex animation streams
DApplies post-processing effects only
Answer & Solution
Correct answer: B. Converts primitives to fragments / pixels
LearnOpenGL Pipeline: rasterizer turns transformed primitives (triangles) into a stream of fragments candidate-shading per-pixel.
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