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Per LearnOpenGL (textures), the (u, v) coordinates of a texture are normalised to which range?
A[0, 255] for 8-bit textures
B[0, 1] in both u and v
C[0, width] in pixels
D[−1, +1] like NDC
Answer & Solution
Correct answer: B. [0, 1] in both u and v
LearnOpenGL Textures: UV is normalised to [0,1] regardless of texture pixel size. Wrap modes (repeat/clamp) handle out-of-range.
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