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Per LearnOpenGL (transforms), a 2D AFFINE transformation typically combines which two operations?

ALinear map + translation
BSkew + division only
CRotation + reflection only
DScale + perspective only
Answer & Solution
Correct answer: A. Linear map + translation
LearnOpenGL Transformations: affine = linear (rotate/scale/shear) followed by translation. Represented as a 3×3 (2D) or 4×4 (3D) matrix.
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