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Per Book of Shaders + LearnOpenGL, the standard COLOR model for screen rendering is which?
ACMYK (subtractive printer)
BYUV (video luma)
CHSL (perceptual)
DRGB (red, green, blue)
Answer & Solution
Correct answer: D. RGB (red, green, blue)
Universal: GPU framebuffers store RGB (often RGBA). HSL and YUV are useful for picking and video, but display is RGB.
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