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Per LearnOpenGL (lighting), the PHONG reflection model adds which three components?

AHue + saturation + value
BAlbedo + roughness + metallic
CAmbient + diffuse + specular
DDirect + indirect + emissive
Answer & Solution
Correct answer: C. Ambient + diffuse + specular
LearnOpenGL Basic Lighting: Phong = ambient (constant) + diffuse (Lambert) + specular (highlight). Blinn-Phong tweaks the specular term.
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