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Per Visual Studio + JetBrains Rider integration with Unity, the EDITORATTACH protocol that enables breakpoint debugging is based on which technology?

AMono Soft Debugger over TCP (or USB on iOS)
BHTTP/2 streaming RPC to the Unity Cloud
CBluetooth Low Energy paired with the editor
DWebSocket reverse proxy via the Asset Store
Answer & Solution
Correct answer: A. Mono Soft Debugger over TCP (or USB on iOS)
Unity Mono docs + Rider integration notes: the Mono Soft Debugger talks SDB over TCP to attach. iOS uses USB tunnel. Lets you set breakpoints + step through C# scripts.
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