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Per Unreal docs (UPROPERTY + UFUNCTION), the UNREAL HEADER TOOL parses macros at build time to enable which feature?

AStatic analysis of memory leaks in C++
BReflection + Blueprint exposure + serialisation
CHot reload of compiled shaders only
DEmbedded LLM dialogue generation at runtime
Answer & Solution
Correct answer: B. Reflection + Blueprint exposure + serialisation
Unreal docs (Programming + UHT): UPROPERTY / UFUNCTION macros let the Header Tool generate reflection data. Required to expose to Blueprints + Editor + GC + replication.
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