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Per Unity Editor docs, the SERIALIZED OBJECT API is preferred over direct field access in custom inspectors because of which property?
AFaster runtime performance in player builds
BRequired by Unity Asset Bundle export
CCorrect undo/redo and multi-object editing
DSmaller binary size of the editor extension
Answer & Solution
Correct answer: C. Correct undo/redo and multi-object editing
Unity Manual (SerializedObject + SerializedProperty): editing through SerializedObject integrates with Unity's undo system + supports multi-edit on selected instances cleanly.
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