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Per Unreal docs, the SLATE framework is used to build which kind of UI inside Unreal Engine?

APlayer HUD only at runtime no editor use
BEditor UI: toolbars, panels, custom asset editors
CServer-side dashboard UI for live-ops only
DConsole + log output exclusively in editor
Answer & Solution
Correct answer: B. Editor UI: toolbars, panels, custom asset editors
Unreal docs (Slate UI): Slate is the immediate-mode C++ UI framework for editor tools + the engine itself. UMG (Unreal Motion Graphics) wraps Slate for in-game UI.
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