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Per Godot docs, a CUSTOM EDITOR plugin in Godot is registered by which mechanism?

AA script extending EditorPlugin enabled in Project Settings
BAdding a .godot file with a hex signature in /addons/ dir
CRecompiling the engine source with a new C++ class added
DModifying the project.godot file by hand on each editor load
Answer & Solution
Correct answer: A. A script extending EditorPlugin enabled in Project Settings
Godot docs (Making plugins): place EditorPlugin script under res://addons/plugin_name/ with plugin.cfg, then enable in Project > Project Settings > Plugins.
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