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Per Unity Editor docs, custom editor scripts in Unity live under which folder convention?
AAssets/Resources/Editor only
BScripts/Player/ for both runtime + edit
CPlugins/Native/ only
DEditor/ (excluded from runtime build)
Answer & Solution
Correct answer: D. Editor/ (excluded from runtime build)
Unity Manual (Editor folders): any folder named Editor compiles only in the Editor; never ships in player builds. Standard separation.
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