Practice free →
Home › Per ARM Mali optimisation guide, mobile GPUs typ…

Per ARM Mali optimisation guide, mobile GPUs typically use TILED rendering, which reduces which resource cost?

ATriangle setup time on the rasterizer
BExternal memory bandwidth (to / from VRAM)
CTexture cache hit rate by 50% guaranteed
DCPU instruction count per frame always
Answer & Solution
Correct answer: B. External memory bandwidth (to / from VRAM)
ARM Mali + Imagination PowerVR + Apple GPU docs: tile-based deferred rendering caches one tile in on-chip SRAM, draws to it, then writes once. Memory bandwidth is precious on mobile.
Solve this in the app — Practice practice & 24k+ MCQs →
Related questions