Practice free →
Home › Per ARM Mali + Apple docs, ASTC (Adaptive Scalab…

Per ARM Mali + Apple docs, ASTC (Adaptive Scalable Texture Compression) on mobile reduces which cost vs uncompressed RGBA?

AVRAM + bandwidth for texture data (4–8× smaller)
BAudio sample storage halved on the device always
CCPU time spent on the asset bundle build process
DVertex count of meshes by 50% on average always
Answer & Solution
Correct answer: A. VRAM + bandwidth for texture data (4–8× smaller)
Khronos ASTC spec + Mali guide: ASTC offers tunable bit rates (e.g. 4×4 to 12×12 block sizes). Hardware-accelerated decode → smaller textures + less bandwidth.
Solve this in the app — Practice practice & 24k+ MCQs →
Related questions