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Per public mobile + console docs, RESOLUTION SCALING (dynamic) targets which goal?

AIncrease visual fidelity by quadrupling resolution
BSave battery by halving refresh rate always
CMaintain frame rate by dropping render resolution
DImprove audio quality on the loud speaker only
Answer & Solution
Correct answer: C. Maintain frame rate by dropping render resolution
Console + mobile guides: when frame time exceeds budget, lower internal render resolution; UI stays sharp. FidelityFX-Super-Resolution / TAA upscale to display.
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