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Per console docs (PS5 + Xbox Series X), SSD-based STREAMING enables which design change for game worlds?
ALoad + unload streaming chunks faster than walking speed
BSkip the entire concept of level-of-detail entirely
CPre-bake every texture into a single 1 GB blob
DRun shaders directly off the SSD without VRAM
Answer & Solution
Correct answer: A. Load + unload streaming chunks faster than walking speed
PS5 + Xbox docs: NVMe-class SSDs + DMA decompression let world data stream so fast that traditional level-loading screens are unnecessary (Ratchet & Clank dimensional rifts).
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