Home › Per Apple Metal docs, the native graphics API on…
Per Apple Metal docs, the native graphics API on iOS / iPadOS / macOS is which?
AVulkan only via MoltenVK
BOpenGL ES only (no other)
CDirectX 12 ported to ARM
DMetal
Answer & Solution
Correct answer: D. Metal
Apple Metal Programming Guide: Metal is Apple's first-party low-overhead GPU API since iOS 8 / OS X 10.11. OpenGL is deprecated; Vulkan needs MoltenVK shim.
Related questions
Per ARM Mali + Apple docs, ASTC (Adaptive Scalable Texture Compression) on mobile reduces Per Apple Metal + Android Vulkan docs, BATTERY drain on mobile is dominated mostly by whicPer console docs (PS5 + Xbox Series X), SSD-based STREAMING enables which design change foPer mobile GPU vendor docs, ALPHA-TO-COVERAGE (vs alpha test or alpha blend) is preferred Per public mobile + console docs, RESOLUTION SCALING (dynamic) targets which goal?Per Sony / Microsoft + Nintendo public dev pages, CONSOLE CERTIFICATION (TRC / TCR / LotchPer Apple Metal docs, ARGUMENT BUFFERS (vs separate bindings) on Apple GPUs reduce which oPer Apple Metal + Android Vulkan docs, MIPMAPS on mobile texture units are critical for wh