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Per anti-cheat literature, CLIENT-SIDE AIMBOTS that read player positions from RAM are still hard to stop because of which fundamental limitation?

AAll cheats run inside trusted hardware enclaves now
BThe OS prevents reading process memory in user mode
CFrame-buffer access is impossible without elevated rights
DThe client must know enemy positions to render them
Answer & Solution
Correct answer: D. The client must know enemy positions to render them
Standard analysis (BattlEye, Riot Vanguard blog): rendering enemies requires their position; therefore the client has it; therefore aimbots can read it. Solutions are mitigation, not prevention.
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