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Per Valve + Riot docs, MEMORY ENCRYPTION of sensitive client values (e.g. health, ammo) makes which class of cheat harder?
AReverse engineering of network packet protocols
BMemory-scanning tools that find + edit values
CDoS attacks targeting the matchmaking servers
DNetwork packet replay attacks on the game server
Answer & Solution
Correct answer: B. Memory-scanning tools that find + edit values
Standard hardening: encrypt sensitive state in client RAM so scanners cannot directly find + alter health/ammo. Server still validates; client trickery has less leverage.
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