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Per public AAA postmortems, RUBBER-BAND lag compensation (server reconciliation) can be exploited by cheaters via which manipulation?
AArtificially injecting high ping to gain hit advantage
BConnecting through a VPN to a near-region server
CSending only valid encrypted packets in order
DReducing local frame rate to under 30 FPS always
Answer & Solution
Correct answer: A. Artificially injecting high ping to gain hit advantage
Valve dev wiki + research talks: high-ping shooters can hit before opponents see them due to rewind hitboxes. Solution: cap ping or downweight high-latency hits.
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