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Per Carmack 'Latency Mitigation' + Oculus white papers, LOW-PERSISTENCE display panels reduce which artifact?

AHeat dissipation from the GPU under load
BVertical scanline tearing on the display
CSubpixel aliasing of text under the lens
DMotion blur / smear during fast head turns
Answer & Solution
Correct answer: D. Motion blur / smear during fast head turns
Carmack 2013 + Abrash GDC: a full-persistence LCD smears pixels for the whole refresh. OLED low-persistence pulses for a few ms per frame to suppress smear.
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