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Per OpenXR docs, the standard VR rendering produces TWO images per frame for which reason?
ATo support 8-bit colour depth on legacy hardware
BStereoscopic views, one per eye, slightly offset
CTo always have a backup if one rasterise fails
DTo support 60 + 120 Hz dual displays only
Answer & Solution
Correct answer: B. Stereoscopic views, one per eye, slightly offset
OpenXR Spec + Oculus Best Practices: stereo is two cameras separated by interpupillary distance (IPD); each eye sees its own image, producing depth.
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