Home › Per Khronos OpenXR + Oculus docs, ASYNCHRONOUS T…
Per Khronos OpenXR + Oculus docs, ASYNCHRONOUS TIMEWARP (ATW) re-projects the latest rendered frame based on which input?
AThe renderer's depth buffer alone with no head pose
BThe audio waveform of the previous frame only
CA random offset to mask micro-stutter visually
DThe most recent head-pose at scan-out time
Answer & Solution
Correct answer: D. The most recent head-pose at scan-out time
Oculus engineering blog + Abrash: ATW warps the last rendered eye-buffer using the freshest head pose just before the display refreshes. Hides head-tracking lag.
Related questions
Per OpenXR + Apple visionOS docs, HAND TRACKING in modern XR systems typically outputs whiPer Oculus + Microsoft HoloLens docs, the difference between VR, AR, and MR per Milgram's Per OpenXR docs, ROOM-SCALE tracking with INSIDE-OUT vs OUTSIDE-IN cameras differs in whicPer Carmack 'Latency Mitigation' + Oculus white papers, LOW-PERSISTENCE display panels redPer OpenXR's COMPOSITION LAYER spec, UI elements rendered as a quad layer (vs blended intoPer Oculus docs (locomotion), TELEPORT vs SMOOTH locomotion in VR differ primarily in whicPer OpenXR docs, the standard VR rendering produces TWO images per frame for which reason?Per Oculus + Valve docs, FOVEATED rendering reduces GPU cost by which strategy?